Kyubi is a pink pegasus she has a necklace with a unique gemstone that allows her to use arrow magic. Shes a friend of Ryu_Swords and is always looking for something fun to do which includes glomping Ryu or some other pony.
Kyubi's talent is the ability to speak to animals. She doesn't get to use this ability much because animals tend to flee from her. And that is of course because she tries to hug the cute little creatures when they stray to close! XD
Arrow magics: Fire, Water, Lightning, Wind, Light, thanks to a repair job done by Obsidian, Kyubi can now use the light arrow.
Current outfit: Normal.
Birthday: January 12th
Magic top: Its a top and its magic. Isn't that cool?! ^_^
Bunny pin: A pin with a bunny and heart on it. It also shoots laser beams if charged by its creator Pallet
Magic amulet: A magic amulet that Ryu bought from Inkwell
that can make ponies foals! He gave it to her, then took it away and hid it from her realizing that it was a dangerous thing for her to have. She recently found it again though.
Glass band: A prism like band that can be worn around the ankle given to her by Skyflies
A card that Noland
gave Ryu and then Ryu gave to her. It has her cutie mark on one side and her necklace on the other. Is makes her giggle when she looks at it. Kyuu has also hidden it. Seriously why did Ryu give it to her?
A hoof drawn picture of Kyubi, Ryu and Kyuu in SCC in a very nice wooden frame that Starfire
gave her for her birthday.
A model of this http://fudoushin.files.wordpress.com/2009/05/img_3997.jpg given to her by ArcaneScholar
A pocket watch from OrionShadow
and a book called "Stage magic for earth ponies and pegasi" from RavenShadow
A very flamboyant 80s style outfit, complete with legwarmers and even a keytar from SmokyBlues
A white hooded jacket with kitty ears on the hood from Seabreeze
A box of yummy treats including some of Kite's snack bars from Apple_Bumpkin
. Also from Kite a full license to open the Ponyville Hug Club branch.
A set of two golden bracelets with small red and blue ribbons on them that seem to make Kyubi stronger or something. Shes not sure how they work yet. Turbo
gave them to her.
A small necklace with a charm that looks like Kyubi's cutie mark and reads "FREE HUGS!" at the bottom given to her by RainbowQuill
A bouncy green inflatable ball that she got out of a vending machine.
A hat that looks just like AppleTart
's, because it is.
A fake mustache that she got out of a vending machine.
gave her a championship belt for winning at paint ball.
Missions of Happiness
1: Hug all ponies
Kyubi has been voted Happiest pony by the ponies of Ponyville. ^_^
Gumption:1- Kyubi hardly ever anything strenuous so shes not used to tough work or anything like that.
Quickness:3- Kyubi has to be fast in order to catch her prey off guard. XD
Excitement:4- Kyubi is almost always hyper and happy. So you want to watch out when shes on a hug attack. XD
Smartness:1- Kyubi my not be the smartest but her heart makes up for a lot.
Caring:4- Kyubi cares about everypony. Even if they think shes annoying or foolish.
Friendship:1- Kyubi loves to make friends so much she thinks if shes met then once they're her friend.
Cutie mark: Kyubi's cutie mark is a Nine tailed fox cuddling one of its tails. Great Hug. Kyubi can re-roll a dice related to cheering up sompony.
If your reading this you've just been glomped by Kyubi! X3
This is extra stuff that you don't need to worry about.
CG Female Pegasi Druid 5/ Ranger 10
15, touch 14, flatfooted 11 (+1 armor, +3 Dex +1 Dodge)
200 (5d8 +10d10 +60)
Fighting Fan (large) +14/5 (1d6+1/x2)
or Scythe +14/5 (2d4 +1/x4)
or Whip +14/5 (1d3 +1/x2)
Kyubi's Bow +22/9 (1d8+3/x3)
3rd, Druid: 1/day-- Pup Shape
2nd, Druid: 2/day-- Cat's Grace, Flaming Sphere/ Ranger, 1/day-- Campfire Wall
1st, Druid: 4/day-- Alter Winds, Cure Light Wounds x2, Frostbite/ Ranger, 3/day-- Alarm, Gravity Bow, Resist Energy
0 (At Will) 4/day-- Create Water, Detect Magic, Light, Spark
Dodge, Endurance, Improved Precise Shot, Iron Will, Look Out, Many Shot, Mobility, Precise Shot, Pointblank Shot, Rapid shot, Shot on the run, Quick Draw
Acrobatics (6) +9, Craft (Plushies) (7) +8, Diplomacy (6) +9, Disable Device (6) +9, Disguise (6) +9, Escape Artist (6) +9, Fly (1) +12, Handle Animal (6) +11, Heal (5) +7, Linguistics (1) +2, Knowledge (Geography) (6) +9, Knowledge (Nature) (6) +9, Perception (6) +7, Preform (5) +8, Sense Motive (6) +7, Slight of Hoof (6) +9, Stealth (4) +9, Survival (6) +7, Use Magic Device (1) +6
Courageous, Dangerously Curious, Fires of Friendship
Druidic, Equestrian, Sylvan
Cloud Walk, Combat Style Feat (Archery), Cutie Mark (), Evasion, Favored Enemy 1,2,3 (Goblinoid +2, Ooze +4, Undead+4), Favored Terrain 1,2 (Forest +4, Mountain+2), Flight, Nature Bond (Animal Companion), Nature Sense, Non-dexterous, Resist Nature's Lure, Super Speed Strut, Swift Tracker, Track, Trackless Step, Wild Empathy, Wild Shape 1/day, Woodland Stride
Marbles 10 bags
Kyubi's Bow (Longbow) with 200 arrows, Fighting Fan (large), Scythe, Whip, Padded Armor, Bit Bag with 1.7.2 bits, Bed Roll, Blanket, Butterfly Net, Chalk 10 pieces, Compass, Drill, Earplugs 2 sets, Portable Ram, Saddle Bags, Sewing Needle, Signal Whistle, Small Steel Mirror, Smoked Goggles, Spade, Spell Component Pouch, Whetstone
Flaming: Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.
Shock: Upon command, a shock weapon is sheathed in crackling electricity that deals an extra 1d6 points of electricity damage on a successful hit. The electricity does not harm the wielder. The effect remains until another command is given.
Thundering: A thundering weapon creates a cacophonous roar like thunder upon striking a successful critical hit. The sonic energy does not harm the wielder. A thundering weapon deals an extra 1d8 points of sonic damage on a successful critical hit. If the weapon's critical multiplier is ×3, add an extra 2d8 points of sonic damage instead, and if the multiplier is ×4, add an extra 3d8 points of sonic damage. Subjects dealt critical hits by a thundering weapon must make a DC 14 Fortitude save or be deafened permanently.