Puzzles and Ponies 1st Fillydelphia revision!

After a few play testing, and player suggestion, we are making these follow changes:

  • PnP should be fully optional outside of events. No pony should be forced to roll, EVER.
  • PnP is only used to settle dispute or adding randomness when desired. Before you roll against somepony, whisper them first to make sure they are okay with rolling. Respect them if they do not wish to roll and play free form.
  • However, it is still mandatory to have stats in profile for character even if you never uses it
  • More...
  • D6 only from now on. Higher stats do not get to use D8 or more.
  • Any stats over 7 have to be gained. Your character may not start with a stat higher then 7.
  • No more trickiness and nastiness. All characters, villain or not, use the standard six categories.
  • Defender wins tie
  • Declare friendship use on the same line you do the rolling
  • Gumption + Excitement = HP. HP meaning Hitpoint. You will lose them hitpoint by how much the roll beat you. If you roll a 5 on defend, and attacker rolled a 7, you lose 2 hitpoint. drop to zero means out of action.
  • Smartness + Caring = MP. MP meaning the spell casting, you can only cast however many spell with MP in place. If your MP is 6. You can only cast one DC 6 spell before you can no longer cast more spell
  • Your Cutie Mark Related Stat + Friendship = SP. SP are special points which may be used like MP, but can ONLY be used for cutie mark related skills. They can be used with your MP in the event that use has to do with your cutie mark, but cannot be used for anything that does NOT have to do with your cutie mark.
  • Quickness means movement speed
  • A system to increase stats will be announced later, there have been no stats boost so far
  • Earth pony will get special skill called Stability, +2 point on bad dice roll, use MP.

Changes take effect NOW.

 

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