View topic - Discussing Improvement

Discussing Improvement

Everything else not pony related can goes here

Discussing Improvement

Postby Barbarella » Thu Mar 06, 2014 7:49 am

We've got our little recruitment topic set up, so that's one step started. :scootangel:
Obviously, the best thing to do is to get a post on Equestria Daily.
The first time it was done, the response was huge, and was a large part of what fueled Filly's early success.

Between you and me though, I think it'd be downright dastardly to go showing up wearing nothing but our old pair of pants. :applejackunsure:

By that I mean, while several improvements have been made since then (and a great many thanks to the folks who made that happen!), I think we can do even better. :raritywink:

How, you ask?
Well, you tell me. :derpyt:

This thread is going to be for the discussion and suggestion of changes, improvements, additions, and subtractions that folks come up with.
Please don't argue though. :fluttercry:
We all want the same thing, and that's the important part. :pinkiesmile:


Let's get crackin'
we can do it.png
we can do it.png (126.19 KiB) Viewed 4277 times


Thread Music (there's a theme, see?): http://youtu.be/1SUzcDUERLo & http://youtu.be/oomCIXGzsR0?t=39s

EDIT: Here's a list of other topics, related and such. If you think a topic should be here, let me know!
Site Design Discussion
Magic Discussion
Canon Characters
Roleplay Guidelines Discussion
Equestria Observations
User "Recruitment"
Annual Event Date Discussion
Event Ideas
Last edited by Barbarella on Wed Mar 26, 2014 4:28 am, edited 7 times in total.
User avatar
Barbarella
 
Posts: 335
Joined: Fri May 06, 2011 1:10 am
Location: United States

Re: Discussing Improvement

Postby AxVorinskathe » Thu Mar 06, 2014 9:45 am

Some way to make the link to the site rules unavoidably noticeable when one first comes to the site

Or

Making the rules page the next one that loads after a first-time login.
AxVorinskathe
 
Posts: 6
Joined: Mon Apr 09, 2012 4:32 pm

Re: Discussing Improvement

Postby AxVorinskathe » Thu Mar 06, 2014 9:49 am

AxVorinskathe wrote:Some way to make the link to the site rules unavoidably noticeable when one first comes to the site

Or

Making the rules page the next one that loads after a first-time login.



For that matter, maybe a reworking of the rules. I have no idea how or what, but it seems a bit stagnant and unused, so something a little more fresh would be a good idea. I just am not completely sure what. Mostly in line with character creation and stats and that sort of thing... since, let's be honest here, no one really uses their stats, or at least that's my observation.
AxVorinskathe
 
Posts: 6
Joined: Mon Apr 09, 2012 4:32 pm

Re: Discussing Improvement

Postby Derby Runner » Thu Mar 06, 2014 9:51 am

Well, I've always wanted to see a more in-depth guide on the rules, especially dealing with Magical Characters. From Magic, to Magic artifacts, to Potions, I think we could have a guide to show how much is too much to help reduce powergamers, and show that not every unicorn should know how to teleport.
User avatar
Derby Runner
 
Posts: 35
Joined: Thu Dec 06, 2012 4:51 pm

Re: Discussing Improvement

Postby Derby Runner » Thu Mar 06, 2014 9:52 am

AxVorinskathe wrote:
AxVorinskathe wrote:Some way to make the link to the site rules unavoidably noticeable when one first comes to the site

Or

Making the rules page the next one that loads after a first-time login.



For that matter, maybe a reworking of the rules. I have no idea how or what, but it seems a bit stagnant and unused, so something a little more fresh would be a good idea. I just am not completely sure what. Mostly in line with character creation and stats and that sort of thing... since, let's be honest here, no one really uses their stats, or at least that's my observation.


Well, I've always seen the stats as a quick way to see if somepony read the rules. They may not be used, but they are required. With only a 1 in Friendship too, and 13 other points divided among the rest, it's easy to tell who has read the rules or not.
User avatar
Derby Runner
 
Posts: 35
Joined: Thu Dec 06, 2012 4:51 pm

Re: Discussing Improvement

Postby AxVorinskathe » Thu Mar 06, 2014 10:04 am

Derby Runner wrote:
AxVorinskathe wrote:
AxVorinskathe wrote:Some way to make the link to the site rules unavoidably noticeable when one first comes to the site

Or

Making the rules page the next one that loads after a first-time login.



For that matter, maybe a reworking of the rules. I have no idea how or what, but it seems a bit stagnant and unused, so something a little more fresh would be a good idea. I just am not completely sure what. Mostly in line with character creation and stats and that sort of thing... since, let's be honest here, no one really uses their stats, or at least that's my observation.


Well, I've always seen the stats as a quick way to see if somepony read the rules. They may not be used, but they are required. With only a 1 in Friendship too, and 13 other points divided among the rest, it's easy to tell who has read the rules or not.


A quick way to know if somepony has read the rules? By making it mandatory before they even come to the chat room. But that's just my opinion.
Or we could have something silly like an achievement system.
AxVorinskathe
 
Posts: 6
Joined: Mon Apr 09, 2012 4:32 pm

Re: Discussing Improvement

Postby Avarick » Thu Mar 06, 2014 10:24 am

I don't think it'd be good to have an achievement system. I believe it'll turn it all into a competition, just like when we were considering makign 'special' badges for long-time players and such.

Though looking over the rules to see what can be changed would be a good idea, and maybe even consider if updating the aesthetics of the site a bit would be a good idea?
User avatar
Avarick
 
Posts: 47
Joined: Sun Jul 07, 2013 5:19 pm

Re: Discussing Improvement

Postby Barbarella » Thu Mar 06, 2014 11:10 am

AxVorinskathe wrote:Some way to make the link to the site rules unavoidably noticeable when one first comes to the site


A nice quick fix would be to swap the character login with the instructions below, login on bottom, instructions on top. It might not fix it entirely, but it's an easy one I think.

AxVorinskathe wrote:For that matter, maybe a reworking of the rules. I have no idea how or what, but it seems a bit stagnant and unused, so something a little more fresh would be a good idea. I just am not completely sure what. Mostly in line with character creation and stats and that sort of thing... since, let's be honest here, no one really uses their stats, or at least that's my observation.


I agree. The rules are fine on an objective level, but they do need a bit more clarity and detail. As far as mechanical stuff goes, it's always been intended as a choice whether or not you roll dice for your actions (and affected players agree). Otherwise, it's just a way to compare characters when needed, to prevent arguments over "who goes faster" in case the two players are unable to seek a compromise. Though they should at least strive to seek one, if needed. I have intended to go through the system itself and either try to fine-tune or seek an equally rules-lite and thematically appropriate equivalent. I've done a lot of homebrew in my time, and I have a huge library of systems I can pull from, look at, tinker with, etc. So I volunteer to help work on that if it is seen as something to be done.

Derby Runner wrote:Well, I've always wanted to see a more in-depth guide on the rules, especially dealing with Magical Characters. From Magic, to Magic artifacts, to Potions, I think we could have a guide to show how much is too much to help reduce powergamers, and show that not every unicorn should know how to teleport.


Another great idea! This is something that often results in a lot of arguments in my experience, either due to the vagueness of the rules or folks just trying to bend (read:break) them. If we can get it to tie into our dice mechanics, that would be nice, but that is definitely something that should only be done if it really makes things smoother. An extensive and concise set of guidelines on The Use of Magic, Magic Powers, and Magic Items (perhaps including Alchemy) are something I think could be worked on as well. We just need to make sure there's a large amount of flexibility and wiggle-room, as to ensure maximum creativity and fun!

Derby Runner wrote:Well, I've always seen the stats as a quick way to see if somepony read the rules. They may not be used, but they are required. With only a 1 in Friendship too, and 13 other points divided among the rest, it's easy to tell who has read the rules or not.


This too. If the player is able to read the rules (provided they are aware of them), and doesn't take the time to make a sheet (ie. think for two minutes), chances are they don't care as much as they should about what we're trying to do here. Such folks should of course be advised on the proper course, but if they raise a big fuss because of that, well.....

AxVorinskathe wrote:A quick way to know if somepony has read the rules? By making it mandatory before they even come to the chat room. But that's just my opinion.
Or we could have something silly like an achievement system.

Avarick wrote:I don't think it'd be good to have an achievement system. I believe it'll turn it all into a competition, just like when we were considering makign 'special' badges for long-time players and such.


I agree, an achievement system that bestows mechanical effects or a sense of superiority is a bad idea.
Perhaps a "rewards" system that is only used for site events (ie. Green Week), or personal rewards that denote a character's specific involvement in such an event (ie. Friend of Discord, Element of *blank*, Defender of the Keep).

Avarick wrote:maybe even consider if updating the aesthetics of the site a bit would be a good idea?

I approve of this as well, a shiny new coat of paint? That's far out of my field of expertise, but I know a few people who are going to post soon that know quite a bit!
User avatar
Barbarella
 
Posts: 335
Joined: Fri May 06, 2011 1:10 am
Location: United States

Re: Discussing Improvement

Postby Shinula » Thu Mar 06, 2014 4:25 pm

Concerning Puzzles and Ponies (Profile stats): They are there for TWO reasons.
1. So we check ponies have read the rules AND can follow said rules.
2. Make sure the character has a sense of balance, e.g. Not faster than Rainbow Dash while also being smarter than Twilight.
3. (Optional) So you can dice roll if you really feel like it.

So I think those need to stay. However maybe they can be revamped. The Friendship stat is completely useless for the way RP in the chat works, and just complicates it for new users.

General rules and magic rules
I also agree with some changes to the Rules page, ONLY in a manner that makes them easier to read and access.
I however don't think we need to start hammering out information about magic which will just turn into some strange codex. This will restrict people and cause a conflict of interests. There are already 'guidlines and observations' set out which can be used, as well as the important rule of "Show style".
User avatar
Shinula
Celestia
 
Posts: 289
Joined: Fri May 06, 2011 2:46 am
Location: Australia

Re: Discussing Improvement

Postby AxVorinskathe » Thu Mar 06, 2014 5:04 pm

Shinula wrote:Concerning Puzzles and Ponies (Profile stats): They are there for TWO reasons.
1. So we check ponies have read the rules AND can follow said rules.
2. Make sure the character has a sense of balance, e.g. Not faster than Rainbow Dash while also being smarter than Twilight.
3. (Optional) So you can dice roll if you really feel like it.

So I think those need to stay. However maybe they can be revamped. The Friendship stat is completely useless for the way RP in the chat works, and just complicates it for new users.

General rules and magic rules
I also agree with some changes to the Rules page, ONLY in a manner that makes them easier to read and access.
I however don't think we need to start hammering out information about magic which will just turn into some strange codex. This will restrict people and cause a conflict of interests. There are already 'guidlines and observations' set out which can be used, as well as the important rule of "Show style".



I'm certainly not saying the stats need to go. They can be useful, it just feels like they don't exist most of the time. (Especially the Friendship stat, yes.) As per Magic Rules, I think the only way to get clarity is to put more emphasis on the Smartness stat - or whatever that stat will be in the future. OR just rewording the rules of what strength/power of magic is acceptable at what stat level. Maybe even just using one spell and then graduating it strength with each level to give something more easily understandable, but that would probably require pretty pictures and I am not an artist.

As per character creation, I'm not saying its a site-fixable problem or anything like. I'm also not saying that all profiles need to be like Mojito's Profile Autobiographical Novella complete with diagrams and such... But I just feel as though people don't know how to grow as a characters or even begin as characters. I know it's not something little ol' Fillydelphia can fix by itself, but I feel it is something that should be kept in mind and something that deserves discussion. I know I'm guilty of it myself from both sides. Not fully conceptualizing something and not being accepting of newer players who may not know exactly what to do to achieve that conceptualization. I think what needs to be encouraged is something that will help others grow as players rather than the usual grief and rage that (unfortunately) even I have experienced. I know there are suggestions in the rules as to how to be courteous and to rp smoothly, and I know that we are supposed to teach from example but there seems no benefit from being the example sometimes. Yes, I speak from personal experiences and such, but I only have so much to go on. I just have this itching feeling in my gut that alot of things can be attributed to this.

But I guess you can only lead a pony to water and all that.

If I knew better about these things, I would homebrew something myself but I am no expert. I tend to just have ideas and spit them at people so if I say something that contradicts what I said before don't take it too seriously. -Also I don't always realize what all I have typed and may ramble about nothing for a while, so forgive me about that.
AxVorinskathe
 
Posts: 6
Joined: Mon Apr 09, 2012 4:32 pm

Re: Discussing Improvement

Postby Derby Runner » Thu Mar 06, 2014 5:35 pm

Well, I don't think enough ponies know what Show Style means, hay, just the New Discord Episode gave us some of the first insight on magic combat. That's why we've had tens upon dozens of ponies with imbalanced magic in the time I've been here. From a trumpeter with teleportation and combat, to a clock maker with teleportation, who made an item that can teleport non-unicorns. To a pegasus building an all powerful magical house in 15 minutes with magic he got from a potion he brewed on the spot, magical phones, several magical items dealing with dreams, from being able to invade a ponies dream, to projecting their dream self into the real RP world. Gloves that let a pony rip a hill from it's side, and then cause a mini landslide, magic walkie talkies, healing magic (Which there's been evidence in the show to point towards it not existing.) Tons of ponies abusing unicorn's levitation spells, OP shield spells that, "could stop a full grown dragon for an indefinite amount of time without causing strain" and so much more.

Some of them could be close to show style, but most of them not. I think it couldn't hurt to be more specific on magic, magic artifacts, enchanting, potions, and the like.
User avatar
Derby Runner
 
Posts: 35
Joined: Thu Dec 06, 2012 4:51 pm

Re: Discussing Improvement

Postby Shinula » Thu Mar 06, 2014 8:25 pm

Magic rules
Once again I insist there doesn't need to be this kind of attention to setting rules for magic spells and artifacts.

When a player is abusing magic then it's a case by case basis. Such offenders likely haven't paid very much attention and wouldn't read said magic guidelines anyway. All those examples point straight to 'power gaming' or 'god modding' whatever you want to call it, rather than cases where whether something is acceptable to the show style or not. Adding more guidelines to do with magic will not help those cases.
If it's a question of power rather than style that is. If we can avoid adding extra rules we should.

Also without turning this into a discussion about magic and the show, I need to point out something very important. Episodes involving Twilight Sparkle or any other princess DO NOT COUNT to learning about magic. Those are powerful and special characters and we cannot learn from them. Twilight's talent IS magic and no other unicorn should have that.
Look at Rarity and Trixie. They have specific spells to do with their talents, and neither of them are very powerful.
User avatar
Shinula
Celestia
 
Posts: 289
Joined: Fri May 06, 2011 2:46 am
Location: Australia

Re: Discussing Improvement

Postby Sandy_Rivers » Fri Mar 07, 2014 7:51 am

Some aesthetic changes may be refreshing for the long-timers but I don't think it would be that important to bringing in new-comers. Honestly, when it comes to improving this site, I think Magic is our big elephant in the room. I've had discussions with many players on the subject of magic, magical items, potions and the like and more often than not, the complaints come from a lack of clarity in the rules. This is mostly coming from their own personal interpretations of 'spirit of the show' and trying to make their own abilities comparable to Twilight or trying to use Trixie as some kind of exception (which honestly, if you actually go through that episode, she's doesn't have a very wide variety of spells and they aren't that powerful, mostly just showy).

I think the Magic Section in the Equestrian Observations lays out how magic should work rather well. We just need to make it more visible for ponies to see and perhaps highlight the section where it says, "Most pony only know one or two magic spell specific to their specialty." Additionally, I would like it to be made clear that just because somepony picked up a book that had a spell in it, that doesn't mean that the character can read the book and then learn the spell right away. Nor could somepony see somepony else cast a spell and then immediately know how to cast it themselves. I don't want to curb character growth in the RP but it's a little ridiculous when a unicorn who specializes in transumation magic can suddenly learn a freezing wind spell because they got a book on it or 'trained' for a week. The same goes for potions. You can't just pick up a book and suddenly know how to brew a bunch of potions. Generally, potion brewing should be limited to characters who specialize specifically in potions and even then, their scope of power and ability should be comparable to magic.

I'd also like to see a guideline for proposing magical items or potions. Basically like a FAQ for coming up with these kinds of items to save the moderators some time on the approval process. I've seen some folks get really disappointed when they come up with an idea for an item only to get shot down when a simple guideline could have saved them the sting of rejection.
User avatar
Sandy_Rivers
 
Posts: 291
Joined: Fri May 06, 2011 2:19 pm

Re: Discussing Improvement

Postby AxVorinskathe » Fri Mar 07, 2014 8:03 am

Clarity is really all one can ask for.
Instating a learning curve for new spells would be great.
Even just instating schools of magic would be great as well. It doesn't have to be overly complicated, you could probably do them both in the same breath.
Like say, a pony who ascribes to school A will have a harder time learning from school B than a pony would from school C depending on the different schools' similarities.
I know that might be going codex mode, but I really do agree that we need to clear up what is and is not possible.
AxVorinskathe
 
Posts: 6
Joined: Mon Apr 09, 2012 4:32 pm

Re: Discussing Improvement

Postby Derby Runner » Fri Mar 07, 2014 1:41 pm

What Sandy said about magic is what I'm getting at. There are just some things that need to be said no to, but we could also make a topic for helping the development of Magic, Potions, Enchanted Items, and the like.
User avatar
Derby Runner
 
Posts: 35
Joined: Thu Dec 06, 2012 4:51 pm

Re: Discussing Improvement

Postby Shinula » Sat Mar 08, 2014 5:38 am

I concede to what Sandy says about Spell Knowledge and learning. We could make that clearer, hopefully without hard limits. Any ideas how that don't simply involve making text on the Rules page bigger though?

A big fat NO to "Schools of magic" though. For the prime reason that magic is based off talents rather than, categories like magic elements. A talent shouldn't really be "Fire magic" it should be more like "Talented at pottery" have spells involving say, glazing and hardening.
However I see what you're getting at AxVorinskathe, and yes a pony with pottery magic would have a hard time of say, magic to do with sugar based candy making. They would however be capable of learning something in a similar field.

Rather than make rules(which are boring and feel restrictive), something more friendly like an IC book on Unicorns and their Magic, might actually help a lot. That sounds like a lot of work though.

As for things like magic objects and potions, I still think that should be done on a case by case basis. The show doesn't make it a clear cut as to what's acceptable in terms of actual magic objects and it would be foolish to set complex rules about it.
Another thread discussing it though would not be a bad plan, but it shouldn't determine the rules of what's appropriate in terms of magic objects. So in fact I propose, another thread be made to discuss magic in depth if we all so feel like it.
Reminder that this thread is about improving the site, not about magic. (Not that I'm telling you to stop talking about it completely, lets just not hijack the topic)

Now here's something I've been thinking about a lot lately, and I think we could really try to start getting back into Forum RP and see how it goes. Some ponies prefer that over Chat based RP, and it might help brighten up the activity, especially for those that aren't around at all hours and can't spare much in a day.
User avatar
Shinula
Celestia
 
Posts: 289
Joined: Fri May 06, 2011 2:46 am
Location: Australia

Re: Discussing Improvement

Postby DblSpark » Sat Mar 08, 2014 7:27 am

I agree with the points made by Derby, Sandy and Shinula

The Rules could be highlighted more so peeps don't skip them so easily XD

It would probably be a good idea to create a separate thread for the magic balance/discussion. Or even a thread as an Oc guide even...not necessarily rules or anything. Since magic is one thing but there's always going to be somepony that wants to be 'fast as Rainbow Dash' and have their own Rainboom. Though the stats usually give that away.

Though like Shine says it can be case by case and depends on the player, for example what happened with transformation magic...I know I fell for the newbie trap of use of magic or a special item. Recently I'm attempting to be more reasonable about my characters somehow so they're more believable.

A guide book or chat rp 101 thread would be handy as in a set of chat guidelines would be good as well.
I said before in the character discussion forum that we'd need something to explain the Wilds even since it's sort of a newbie trap and people STILL complain about getting taken down by monsters or the monsters are too powerful or OP. (They're monsters for goodness What do they expect?) =/

But related to improvement...yea we've lost a handful of good players we could definitely use some new blood.
The largest influx came around 6th of May where the site was featured on Equestria Daily...though that was when everything started out.
Like Ax pointed out might be better to try around season finale's or openers but I don't know o3o
Getting more attention to the site won't necessarily bring us just good players as well.

On the topic of forum rp. It would be nice for it to return somehow... since it is rather neglected. But you'd need users that were motivated to actually use it sadly. :S
Image
User avatar
DblSpark
 
Posts: 231
Joined: Fri May 06, 2011 3:19 am
Location: London

Re: Discussing Improvement

Postby aspirations » Sat Mar 08, 2014 7:24 pm

I think my biggest complaint about the site is that nothing seems to happen outside of personal character arcs and activities. Site-wide events like Green Week are a lot of fun, and the kind of stuff that happened with the moon thing X number of months ago seem really really fun.
Love thy enemy-- it drives them nuts.
User avatar
aspirations
 
Posts: 80
Joined: Fri Mar 15, 2013 3:31 pm

Re: Discussing Improvement

Postby Sandy_Rivers » Mon Mar 10, 2014 6:32 am

I agree that events like Green Week should occur more often. The rather fortunate thing about Green Week is that it requires very little involvement from the event coordinators. You just kinda set it and let it go. Big events like the Glooze or the Groundskeeper are certainly entertaining but it requires a LOT of time and effort from the individuals running the event and are difficult to balance. Make it too broad of scope and individual players don't feel like they're making a difference. Make it too narrow and we end up with a VINMART scenario where ponies don't even know if anything is happening anymore. We DID run the event with the S4 opener and the vines threatening to consume Ponyville. Not sure how everypony liked that one.

But I'm also going to mirror something that's been said by Mayday many, many times: if you have an idea for a site-wide event, PLEASE bring it up to us! We would love to hammer out the details and, if it will work, assist in implementation. The most important part of running site-wide events is making sure you have enough players working to help keep the story moving along.
User avatar
Sandy_Rivers
 
Posts: 291
Joined: Fri May 06, 2011 2:19 pm

Re: Discussing Improvement

Postby Shinula » Tue Mar 11, 2014 12:19 am

On the subject of events, big reminder that we have a thread concerning Cannon events and their dates. I could really use some more input on these. Once we have some solid dates everypony is more or less okay with we can start doing them as they come around.
User avatar
Shinula
Celestia
 
Posts: 289
Joined: Fri May 06, 2011 2:46 am
Location: Australia

Re: Discussing Improvement

Postby Sali » Wed Mar 12, 2014 11:12 am

These are just my thoughts from reading the thread. Sorry if it's a bit disjointed.
=====
I think that the rules need to be straightened out a little. They're pretty plain for those of us who have been here for a long time, but I think a little bit of clarification might be needed for newcomers.

We should actually use the wiki a bit and perhaps construct pages on chat etiquette and such. Not explicit 'rules' but advice on how to best conduct oneself for newbies and veterans alike.

Puzzle and Ponies needs badly to be reworked, or at least modified for our needs. I'm quite guilty of just skipping the stats due to being confident of my experience, which isn't a good thing. I've never seen it as mandatory (having been established for a long time) since I rarely, if ever, settle things with rolls outside of Green Week (which has its own rules). Now, I do agree that it is a good shorthand for people to see how a character's set up, though, and it does force a person to think about one's character. So perhaps it could benefit from not being so obtuse. I would certainly be more inclined to use it, if it were.

I'm all for an in-character magic guide. The Wiki would be a great place for that and would be great for establishing precedent and explaining the more intuitive or vague areas of magic, items and potions. Not 'rules' per se since we do value freedom and creativity, but just a general idea of what level of process is expected. I've always been a fan of 'if you can make it convincing enough, go for it'. The problem is the convincing part generally, and making it fit in world (not necessarily the show world, but the world we've established thus far.)

Also, magic =/= super powers. Some ponies really need to learn how to play unicorns. I know it's an easy trap to fall into, but it's an important lesson.

It's hard to say what show style is, or isn't. You either know or you don't, and not everypony agrees on just what makes that sort of spirit what it is. But with an open forum for creativity, it's really hard to push it one way or another without stepping on anypony's hooves. I've always been a fan of using the Other Room for RP that was PG-13 but a bit more jarring or that might disturb others' RPs.

Anypony who knows me knows that I'm pretty relaxed when it comes to story content, but a lot of that has to do with what you say vs what you show, and how you carry yourself compared to those you're RPing with.

Also, events are great! Let us know what kind of events you want! I mean, big bads and sitewide crisis are fun, but ponies seem to get annoyed with them pretty fast in my experience. Still, that doesn't mean they can't happen. But more Slice style stuff is fine too! If you have ideas, tell us and we'll see if we can't hammer something together. (Though if you want to run an event, don't make a big plan and expect everypony else to do the work! That generally doesn't go over very well.)
User avatar
Sali
Twilight Sparkle
 
Posts: 97
Joined: Wed May 25, 2011 2:12 pm

Re: Discussing Improvement

Postby Mayday » Sat Mar 22, 2014 7:51 pm

Guideline is here http://fillydelphia.com/content/role-playing-guidelines, it is linked from the rule 4.

PnP is being reworked. Pretty close to done.

Magic guide is hard to really pinpoint on but if somepony else want to expends it beyond my show interperation here http://fillydelphia.com/phpbbforum/view ... f=13&t=470 also linked from the rule.

Other room for PG 13: I'm not entirely against that idea. While the original site was meant to be Y7, we also understand that the population has grew, the show has been on air for 4 years.

And as for events, yes, they are always welcome.
User avatar
Mayday
Administrator
 
Posts: 862
Joined: Tue Apr 19, 2011 9:12 am

Re: Discussing Improvement

Postby BlueThrush » Sun Mar 23, 2014 4:09 am

Mayday wrote:Other room for PG 13: I'm not entirely against that idea. While the original site was meant to be Y7, we also understand that the population has grew, the show has been on air for 4 years.

I would not use this as a means to break a rule that the site wishes to maintain. There many be many other compelling reasons to raise the "rating", but "we're more popular so we should start breaking rules" definitely should not be a reason.
User avatar
BlueThrush
 
Posts: 50
Joined: Fri Jan 13, 2012 8:24 pm

Re: Discussing Improvement

Postby Mayday » Sun Mar 23, 2014 7:04 am

BlueThrush wrote:I would not use this as a means to break a rule that the site wishes to maintain. There many be many other compelling reasons to raise the "rating", but "we're more popular so we should start breaking rules" definitely should not be a reason.


Let me reword that.. Population as grew as in population as done more "growing up". Not grew as in increased.
User avatar
Mayday
Administrator
 
Posts: 862
Joined: Tue Apr 19, 2011 9:12 am

Re: Discussing Improvement

Postby BlueThrush » Sun Mar 23, 2014 8:15 am

Ah, I see. Makes more sense~
User avatar
BlueThrush
 
Posts: 50
Joined: Fri Jan 13, 2012 8:24 pm

Next

Return to General Mayhem

Who is online

Users browsing this forum: No registered users and 1 guest

cron